The Polygon

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The Polygon


In geometry a polygon (pronounced /ˈpɒlɪɡɒn/) is traditionally a plane figure that is bounded by a closed path or circuit, composed of a finite sequence of straight line segments (i.e., by a closed polygonal chain). These segments are called its edges or sides, and the points where two edges meet are the polygon's vertices or corners. The interior of the polygon is sometimes called its body. A polygon is a 2-dimensional example of the more general polytope in any number of dimensions .

The word "polygon" derives from the Greek πολύς ("many") and γωνία (gōnia), meaning "knee" or "angle". Today a polygon is more usually understood in terms of sides.

Usually two edges meeting at a corner are required to form an angle that is not straight (180°); otherwise, the line segments will be considered parts of a single edge.

The basic geometrical notion has been adapted in various ways to suit particular purposes. For example in the computer graphics (image generation) field, the term polygon has taken on a slightly altered meaning, more related to the way the shape is stored and manipulated within the computer.

Classification

Number of sides
Polygons are primarily classified by the number of sides, see naming polygons below.

Convexity
Polygons may be characterised by their degree of convexity:

Convex: any line drawn through the polygon (and not tangent to an edge or corner) meets its boundary exactly twice.
Non-convex: a line may be found which meets its boundary more than twice.
Simple: the boundary of the polygon does not cross itself. All convex polygons are simple.
Concave: Non-convex and simple.
Star-shaped: the whole interior is visible from a single point, without crossing any edge. The polygon must be simple, and may be convex or concave.
Self-intersecting: the boundary of the polygon crosses itself. Branko Grünbaum calls these coptic, though this term does not seem to be widely used. The term complex is sometimes used in contrast to simple, but this risks confusion with the idea of a complex polygon as one which exists in the complex Hilbert plane consisting of two complex dimensions.
Star polygon: a polygon which self-intersects in a regular way.

Symmetry
Equiangular: all its corner angles are equal.
Cyclic: all corners lie on a single circle.
Isogonal or vertex-transitive: all corners lie within the same symmetry orbit. The polygon is also cyclic and equiangular.
Equilateral: all edges are of the same length. (A polygon with 5 or more sides can be equilateral without being convex.) (Williams 1979, pp. 31-32)
Isotoxal or edge-transitive: all sides lie within the same symmetry orbit. The polygon is also equilateral.
Regular. A polygon is regular if it is both cyclic and equilateral. A non-convex regular polygon is called a regular star polygon.

Miscellaneous
Rectilinear: a polygon whose sides meet at right angles, i.e., all its interior angles are 90 or 270 degrees.
Monotone with respect to a given line L, if every line orthogonal
to L intersects the polygon not more than twice.


Properties
We will assume Euclidean geometry throughout.

Angles
Any polygon, regular or irregular, self-intersecting or simple, has as many corners as it has sides. Each corner has several angles. The two most important ones are:

Interior angle – The sum of the interior angles of a simple n-gon is (n − 2)π radians or (n − 2)180 degrees. This is because any simple n-gon can be considered to be made up of (n − 2) triangles, each of which has an angle sum of π radians or 180 degrees. The measure of any interior angle of a convex regular n-gon is (n − 2)π/n radians or (n − 2)180/n degrees. The interior angles of regular star polygons were first studied by Poinsot, in the same paper in which he describes the four regular star polyhedra.

Exterior angle – Imagine walking around a simple n-gon marked on the floor. The amount you "turn" at a corner is the exterior or external angle. Walking all the way round the polygon, you make one full turn, so the sum of the exterior angles must be 360°. Moving around an n-gon in general, the sum of the exterior angles (the total amount one "turns" at the vertices) can be any integer multiple d of 360°, e.g. 720° for a pentagram and 0° for an angular "eight", where d is the density or starriness of the polygon. See also orbit (dynamics).
The exterior angle is the supplementary angle to the interior angle. From this the sum of the interior angles can be easily confirmed, even if some interior angles are more than 180°: going clockwise around, it means that one sometime turns left instead of right, which is counted as turning a negative amount. (Thus we consider something like the winding number of the orientation of the sides, where at every vertex the contribution is between −½ and ½ winding.)


Self-intersecting polygons
The area of a self-intersecting polygon can be defined in two different ways, each of which gives a different answer:

Using the above methods for simple polygons, we discover that particular regions within the polygon may have their area multiplied by a factor which we call the density of the region. For example the central convex pentagon in the centre of a pentagram has density 2. The two triangular regions of a cross-quadrilateral (like a figure 8) have opposite-signed densities, and adding their areas together can give a total area of zero for the whole figure.

Considering the enclosed regions as point sets, we can find the area of the enclosed point set. This corresponds to the area of the plane covered by the polygon, or to the area of a simple polygon having the same outline as the self-intersecting one (or, in the case of the cross-quadrilateral, the two simple triangles).

Degrees of freedom
An n-gon has 2n degrees of freedom, including 2 for position, 1 for rotational orientation, and 1 for over-all size, so 2n − 4 for shape. In the case of a line of symmetry the latter reduces to n − 2. Let k 2. For an nk-gon with k-fold rotational symmetry (Ck), there are 2n − 2 degrees of freedom for the shape. With additional mirror-image symmetry (Dk) there are n − 1 degrees of freedom.

Generalizations of polygons
In a broad sense, a polygon is an unbounded (without ends) sequence or circuit of alternating segments (sides) and angles (corners). An ordinary polygon is unbounded because the sequence closes back in itself in a loop or circuit, while an apeirogon (infinite polygon) is unbounded because it goes on for ever so you can never reach any bounding end point. The modern mathematical understanding is to describe such a structural sequence in terms of an "abstract" polygon which is a partially ordered set (poset) of elements. The interior (body) of the polygon is another element, and (for technical reasons) so is the null polytope or nullitope.

A geometric polygon is understood to be a "realization" of the associated abstract polygon; this involves some "mapping" of elements from the abstract to the geometric. Such a polygon does not have to lie in a plane, or have straight sides, or enclose an area, and individual elements can overlap or even coincide. For example a spherical polygon is drawn on the surface of a sphere, and its sides are arcs of great circles. So when we talk about "polygons" we must be careful to explain what kind we are talking about.

A digon is a closed polygon having two sides and two corners. On the sphere, we can mark two opposing points (like the North and South poles) and join them by half a great circle. Add another arc of a different great circle and you have a digon. Tile the sphere with digons and you have a polyhedron called a hosohedron. Take just one great circle instead, run it all the way round, and add just one "corner" point, and you have a monogon or henagon—although many authorities do not regard this as a proper polygon.

Other realizations of these polygons are possible on other surfaces, but in the Euclidean (flat) plane, their bodies cannot be sensibly realized and we think of them as degenerate.

The idea of a polygon has been generalized in various ways. Here is a short list of some degenerate cases (or special cases, depending on your point of view):

Digon. Interior angle of 0° in the Euclidean plane. See remarks above re. on the sphere.
Interior angle of 180°: In the plane this gives an apeirogon (see below), on the sphere a dihedron
A skew polygon does not lie in a flat plane, but zigzags in three (or more) dimensions. The Petrie polygons of the regular polyhedra are classic examples.
A spherical polygon is a circuit of sides and corners on the surface of a sphere.

An apeirogon is an infinite sequence of sides and angles, which is not closed but it has no ends because it extends infinitely.
A complex polygon is a figure analogous to an ordinary polygon, which exists in the complex Hilbert plane.

Naming polygons
The word "polygon" comes from Late Latin polygōnum (a noun), from Greek polygōnon/polugōnon πολύγωνον, noun use of neuter of polygōnos/polugōnos πολύγωνος (the masculine adjective), meaning "many-angled". Individual polygons are named (and sometimes classified) according to the number of sides, combining a Greek-derived numerical prefix with the suffix -gon, e.g. pentagon, dodecagon. The triangle, quadrilateral or quadrangle, and nonagon are exceptions. For large numbers, mathematicians usually write the numeral itself, e.g. 17-gon. A variable can even be used, usually n-gon. This is useful if the number of sides is used in a formula.

Some special polygons also have their own names; for example the regular star pentagon is also known as the pentagram.
 

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